Learn to texture and shading a brick wall using Photoshop, Maya and Arnold Renderer. In this tutorial I will go over how to use projections and material mixing for Arnold for Maya. Also, I go over how to quickly convert a texture into channels you can use in your shader using Photoshop.
Timestamp Index:
00:30 - Converting Photo into different Shader Channels
08:40 - Scene Overview
10:14 - Shader Creation and Texture Import
12:40 - Assign Material
12:59 - Preparing shape node for displacement
13:27 - First Render
13:47 - Refining Brick Scale
14:23 - Setting up AOVs
17:50 - Setting up Displacement
26:37 - Adding Graffiti
27:47 - Using Projection for Graffiti
34:32 - Mixing Graffiti and Brick
43:54 - Adding Breakup to Graffiti
51:42 - Adding Dirt to Brickwall
1:00:00 - Balancing All Materials
1:01:50 - Closing Remarks
I hope you find this video useful!
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Brent Le Blanc
Website: https://www.bleblanc.com/
Facebook: / textureleblanc
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