Hey everyone! Back here with another video in the completely updated version of the AI series!
Showing a better way to make AI through the unreal engine blueprint and behavior tree system! Sneaking around all the usual c++ requirements, and getting a nice smooth functional AI.
And in todays video we are going to be creating all the pieces and going over some main points in the set up of a combat AI - Creating tasks, decorators and setting up the sockets for our AIs weapons!
The full system with a fully functional combat branch is available on our Patreon! Link below!
Facebook: / artofficialentertainmentpage
Discord Link: / discord
Patreon Link for model, animation and game systems: patreon.com/ArtofficialEntertainment