My technical thoughts on building a MMO Game. I have no professional experience in this area, and try to come up with an architecture that is simple to implement but also scalable enough for my needs.
00:00 - Intro
01:00 - 1. Using a Networking Provider?
02:19 - 2. Language for Game Server
03:29 - 3. Server Architecture
08:01 - 4. UDP vs. TCP
09:50 - 7. The Network Protocol
10:25 - 8. Position Packet
11:48 - 8. Login Packet
14:11 - 10. UDP Reflection Attack
16:12 - 11. UDP Client in C#
20:59- 12. UDP Server in Python
23:48 - 14. Distributing Player Position
25:58 - 15. HTTP Server Component
26:49 - Conclusion
27:00 - Outro
Part 1 - How To Learn Something New?: • How To Learn Something New? - Game De...
Part 2 - Igniting Creativity: • Igniting Creativity for a (Hacking) G...
Part 3 - Unity Multiplayer/MMO Game: this video
Heatmap Animation: • out
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