From a stick figure sketch to final render, I show you my process for translating an art idea into Blender. I also talk about my journey to becoming a better artist...including all the issues I run into along the way and how I get around them.
In the end, I go back to the artwork - after some time had passed - and give it a round of honest self-critique
🛒 I created this artwork for the occasion of Blender Market's spring sale in 2021. Because of that, I used quite a few assets and tools from Blender Market - you can find them all there (https://blendermarket.com).
❤️ This tutorial is brought to you by CG Cookie - if you love what we do and want more in-depth Blender tutorials, you can support us by getting a membership at www.cgcookie.com
00:00 - Introduction
00:13 - Block Out
01:07 - Posing the Character
02:35 - Concept and Inspiration
05:31 - Cleaning up the Character Scan
07:46 - Adding the Headphones
08:59 - Creating a Glow Shader
10:52 - Adding the Tiger
12:11 - Adding Clouds
13:16 - Adding the Castle
14:12 - Adding a Butterfly
14:45 - Adding Deer and a Skeleton
15:48 - Tweaking the Clouds
16:28 - Adding a Crown and Phone
18:17 - Adding a Rocket and Trail
19:40 - Adding Vegetation
20:16 - Fixing the Character Details
22:20 - Final Scene Tweaks
23:40 - Photoshop Editing
26:14 - Final Result & Thoughts
27:10 - What's Coming Next
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