Saving Data in Unity: Series Introduction

Опубликовано: 30 Октябрь 2024
на канале: Board To Bits Games
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An overview of an upcoming series of videos about saving persistent data in Unity (usually to files), a process called serialization. This is critical to a player saving their game progress, but can also help with game development in saving level maps, game content and more.

The series will cover:
PlayerPrefs (   • Saving Data in Unity: PlayerPrefs  )
SerializedObjects (   • Saving Data in Unity: ScriptableObjects  )
XML Files (   • Saving Data in Unity: XML Files  )
Custom Data Files (   • Saving Data in Unity: Custom Binary F...  )

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