This is the 4th video of a video series about "wgpu Graphics Programming in Rust Step-by-Step". It shows how to create point and line primitives.
Most examples used in this video series are based on my recently published book "Practical GPU Graphics with wgpu and Rust" Visit https://drxudotnet.com for details about this book.
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The source code link:
https://github.com/jack1232/wgpu-Step...