96 тысяч подписчиков
331 видео
Unity - using the Job System with ECS
OpenGL - gamma correction, HDR tone mapping, bloom
Searching and Sorting Algorithms (part 2 of 4)
OpenGL - model transform and projection
Go web app starter guide - Gin, Heroku, GopherJS, Postgres
Unity - lesson 7 - parents and child objects
Japanese Input Practice program - walkthrough
OpenGL - rasterization
OpenGL - shadow maps (for point lights)
Unity ECS (Entity Component System) - 2 of 2
Unity - lesson 12 - colliders and rigidbodies
Operating System Basics
Server-side web programming (part 1 of 7)
Unity - lesson 0c - C# interfaces, inheritance
A Simple Programming Language - (part 10 of 13)
Hardware and Operating System basics - 10 of 11 (old version; watch the updated version instead)
Unity ECS (Entity Component System) - Object/Chunk/Shared/SystemState Components and Blob Assets
Searching and Sorting Algorithms (part 3 of 4)
Unity ECS (Entity Component System) - 1 of 2
Japanese language trainer program
Object-Oriented Programming is Good*
OpenGL - SSAO (screen space ambient occlusion)
Object-Oriented Programming is Bad
Object-Oriented Programming is Embarrassing: 4 Short Examples
OpenGL - draw a triangle
OpenGL - cube maps (skyboxes and environment mapping)
Unity - ECS transforms and rendering
OpenGL - shadow maps (for directional lights)
OpenGL - clip space, NDC, and screen space
OpenGL - normal maps
Unix terminals and shells - 1 of 5
A Simple Programming Language - (part 7 of 13)
2D Graphics Algorithms (part 2)
A Simple Programming Language - (part 2 of 13)
A Simple Programming Language - (part 13 of 13)
A Simple Programming Language - (part 6 of 13)
Unix system calls (1/2)
Object-Oriented Programming is Garbage: 3800 SLOC example
A Simple Programming Language - (part 4 of 13)
A Simple Programming Language - (part 9 of 13)
Every Programming Language in 15 Minutes
GopherJS
OpenGL - Multisample Anti-Aliasing
A Simple Programming Language - (part 8 of 13)
A Simple Programming Language - (part 3 of 13)
Go - lesson 8 - functions as values
OpenGL - instancing
Go - lesson 7 - methods and interfaces
OpenGL - PBR (physically based rendering)
Go - lesson 9 - panic, defer, recover
OpenGL - specular IBL (image based lighting)