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Basic Zdepth pass setup in Maya and DOF setup in Photoshop
Setting up For Turntable Rendering for Maya 2016
Importing Blender Matchmove data into Resolve Fusion, Fusion Studio and Maya using Alembic
Exporting Camera Tracking FBX from Fusion Studio 16 to Maya
Modeling Secret Lab Chair in Maya 2020
Modeling a Mug and converting it to a Teapot in Maya 2020
Rendering Wireframe on Shaded Turntable in Maya using Hardware renderer
How to model a Fork in Maya
Wireless Headphones Modeling demo in Maya 2020
Sword Blade Modeling With Create Polygon Tool with Maya 2016
Horse Ornament Modeling in Maya 2020
Using MASH Node Distribution to create ZipperTeeth in Maya
Modeling a ergo chair in Maya 2020
Combining Tracking With Green Screen in BMD Fusion Studio Part 1/2
Maya Spoon Modeling Tutorial
The Power of Manual Tracking in Blender
Nodal Tracking in Blender and Export to Fusion Studio
Eame Eiffel Chair Modeling with Maya 2020
Maya Character Modeling Hair
Modeling and texturing a Car Tire in Maya, bump and modeled methods
Maya UV Layout Notes for Repeated Items for ASG1
Lamp Maya Modeling Part 1 of 2
Rendering Part 1 - Setting up for Turn Table and Batch Rendering
Black Magic Design Fusion 16 Studio - Supervised Tracking
Blender Supervised Tracking and FBX export to Maya
Maya Image Plane setup for Character Modeling
Combining Tracking With Green Screen in BMD Fusion Studio Part 2/2
Modeling a Mouse in Maya 2020 live class demo
Rendering Z-Depth in Maya 2018 Arnold
Render Arnold Maya 2018 AO Pass
Maya 3D modeling Dornier DO335 Pfeil Blocking modeling process
Maya UV Layout Notes for ASG1
Maya 2016 Character Rigging Joints and Controllers for Posing Only
Maya 2018 Render Passes workflow for VFX work
Maya Alloy Wheel Hub modeling - Another approach
Maya Vehicle modeling review and notes
Character Creation and Blocking - Maya Polygon Modeling
Using Deform Curve Warp to create laces in Maya
Maya 2016 Render Layers Setup
Maya Wheel Modeling using Instances